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Our Online Worlds

GRADE LEVEL K-1

< Curriculum

Introduction

Themes & Ideas

Technology

Online Identities

Online Safety

Smartphones

Social Media

Video Games

What Students Will Uncover

Lesson Overview

Lesson Objectives

1) Consider how technology impacts how we relate to friends and family. 

2) Develop self-awareness about one's digital footprint and understand the differences between online and in-person communication. 

3) Better understand the positive impact of a good night's sleep.

Lesson Materials:

  • The lesson plan below or if you prefer to print it out: Download PDF (English)

Vocabulary

Background

This section is intended for the educator, providing them with information about the film, its themes and topics, as well as tips for how to lead students in an impactful discussion.

About The Film

The Film in Context

Lesson

Lesson Introduction

SAY: Today, we will consider what it means to be online. When you go online, do you introduce yourself?

Before The Movie

Play The Film

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Lesson Activities

Activity 1

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Online Smarts

Theme: Self Awareness

Materials: Online Sharing - Drawing Page

Vocabulary: Digital Footprint

SAY: A digital footprint is a record of what you do online.

Explore

ASK: What is a footprint? What does a footprint tell you? What is the difference between communicating, talking, or sharing with someone on a computer, phone, or iPad and in person? What rules do your parents have about this?

DO: Online Sharing drawing activity

ASK: What do you like to do online? What do you like to do in person?

Hand out “Online Sharing” drawing pages.

 

SAY: Draw a picture of what you like to do online on the two-frame drawing page. If you don’t use devices, draw a picture of what you like to do in person.

Reflect: What can you share online, and what can you only share in person? (A conversation vs a cupcake; a wave vs a hug; a thumbs up vs a high-five)

Key Learning: Develop self-awareness about one's digital footprint and understand the differences between online and in-person communication.

Activity 2

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Sleepytime Experiment and Chart

Theme: The importance of sleep

Materials: Sleepy Me! - Drawing Page, pencils or markers

Vocabulary: Sleep

SAY: Sleep can be defined as the time when you lie down with your eyes closed and rest your body and mind. It helps you feel refreshed and ready to play and learn the next day. 

Explore: 

SAY: Sleep helps our bodies grow, makes us feel happy and ready to play, and helps us remember what we learn.

Watch Video: Why do we need sleep? 

DO: Sleepy-time experiment

SAY: I will put you in pairs. One student in each pair will pretend to be sleepy, and one will pretend to be energetic. Sleepy people: Use your body to show you are sleepy — stretch, yawn, or otherwise pretend to be sleepy. 

Turn to each other and talk about the day so far. One of you is sleepy, and one of you isn’t. 

After 30 seconds, stop them and ask them what that was like. If there’s time, switch roles and repeat the exercise.

SAY: Just like in the activity, when we don’t get enough sleep, it’s hard to think clearly, do our best work, and feel good. We might be cranky or find it hard to focus.

DO: Sleepy Me! Drawing activity

Hand out drawing page and drawing materials. 

SAY: Draw a picture of yourself sleeping. On your drawings, I will help you write or dictate one reason why sleep is essential (e.g., "Sleep helps me grow," "Sleep makes me happy.")

Reflect: Getting enough sleep is important for overall well-being. It helps you feel happier, more energetic, and better able to focus on tasks. 

Key Learning: Acting out and reflecting on how you feel when you are "sleepy" versus "well-rested" helps you better understand the positive impact of a good night's sleep.

Activity 3

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Activity 4

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Activity 5

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Lesson Conclusion

Further Reading

For Educators

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Emphasis

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Subscript

For Students

Frameworks

Standards met: AASL, CASEL aligned (See document: Standards SA)

Related Movie
Screenagers: Elementary School Age Edition (Classroom Version)

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