Technology
Social Media
Smartphones
Online Safety
Online Identities
School Rules
Students will reflect on their use of technology, becoming aware of its positive and negative impacts on their lives. They will also learn strategies for making well-balanced choices regarding social media and games.
For screening in class, the “classroom” version of the film is 25 minutes long and can be accompanied by using the “Grade 4-5 Screening and Class Discussion Guide” to help frame the film and run pre and post viewing discussion and activities with the class.
There are then 4 individual lessons, each addressing specific themes. These can be run (in any order) as a follow-on to screening the film, or separately, without the need to watch the full film as they contain clips from the film to illustrate the points being made.
Students will be able to:
Lesson Materials:
This section is intended for the educator, providing them with information about the film, its themes and topics, as well as tips for how to lead students in an impactful discussion.
Are you watching kids become too accustomed to using technology at too young an age?
Physician and filmmaker Delaney Ruston saw that with her kids and learned that the average kid spends many hours a day looking at screens. She wondered about the impact of all this screen time and the friction occurring in homes and schools around negotiating screen time.
In Screenagers: Elementary School Age Edition, Dr. Ruston takes a deeply personal approach as she explores the vulnerable corners of family life, including her own, to explore struggles over social media, video games, academics, and internet addiction.
Through insights from authors, psychologists, and brain scientists, Screenagers: Elementary School Age Edition reveals how tech time impacts kids’ development and offers solutions for empowering kids to navigate the digital world and find balance.
The Screenagers: Elementary School Age Edition film is about how the digital age impacts elementary school-aged children's physical and mental well-being, learning, and relationships. The film aims to help families minimize the negative impacts of technology, find creative ways to utilize technology, and help each other find the balance between their online and in-person lives. It covers brain development, how school districts use tech, video game overuse and balance, social media, and creative ways to use and manage our devices.
The film includes stories from parents, students, and teachers and showcases the work of researchers who study the impacts of technology on the brain and social life. It combines personal stories with scientific data to give viewers a well-rounded impression of our digital age and evidence-based solutions to tech-related issues.
Explain to the students that we will discuss technology and device use in everyday life and watch a film exploring this subject. Students will be able to pay attention to their screen habits.
SAY: The film's name is Screenagers: Elementary School Age Edition. What do you think a film called “Screenagers” is about, just from its name?
With a show of hands, who here uses a phone or iPad? If any, what games do you play? Are there any that you are not allowed to play?
Post Screening Discussion
SAY: When watching the film, did you have any moments of “Ooh, I’ve done that...” Can we share about that?
What rules do you have at home for using a phone or tablet?
If you could change the rules, what new rules would you make?
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Activity 2
Activity 3
Activity 4
Activity 5
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Standards met: AASL, CASEL aligned (See document: Standards SA)