Technology
Social Media
Smartphones
School Rules
Online Identities
Students will reflect on their use of technology, becoming aware of its positive and negative impacts on their lives. They will also learn strategies for making well-balanced choices regarding social media and games.
For screening in class, the “classroom” version of the film is 25 minutes long and can be accompanied by using the “Grade 4-5 Screening and Class Discussion Guide” to help frame the film and run pre and post viewing discussion and activities with the class.
There are then 4 individual lessons, each addressing specific themes. These can be run (in any order) as a follow-on to screening the film, or separately, without the need to watch the full film as they contain clips from the film to illustrate the points being made.
Lesson Materials: Note Taking Sheet (English) // (Spanish) and Pre and Post Viewing Survey (English) // (Spanish)
The lesson plan below or if you prefer to print it out: Download PDF (English) // Download PDF (Spanish)
Students will be able to:
This section is intended for the educator, providing them with information about the film, its themes and topics, as well as tips for how to lead students in an impactful discussion.
Runtime: 25 minutes (Classroom Version)
Are you watching kids become too accustomed to using technology at too young an age?
Physician and filmmaker Delaney Ruston saw that with her kids and learned that the average kid spends many hours a day looking at screens. She wondered about the impact of all this screen time and the friction occurring in homes and schools around negotiating screen time.
In Screenagers: Elementary School Age Edition, Dr. Ruston takes a deeply personal approach as she explores the vulnerable corners of family life, including her own, to explore struggles over social media, video games, academics, and internet addiction.
Through insights from authors, psychologists, and brain scientists, Screenagers: Elementary School Age Edition reveals how tech time impacts kids’ development and offers solutions for empowering kids to navigate the digital world and find balance.
The Screenagers: Elementary School Age Edition film is about how the digital age impacts elementary school-aged children's physical and mental well-being, learning, and relationships. The film aims to help families minimize the negative impacts of technology, find creative ways to utilize technology, and help each other find the balance between their online and in-person lives. It covers brain development, how school districts use tech, video game overuse and balance, social media, and creative ways to use and manage our devices.
The film includes stories from parents, students, and teachers and showcases the work of researchers who study the impacts of technology on the brain and social life. It combines personal stories with scientific data to give viewers a well-rounded impression of our digital age and evidence-based solutions to tech-related issues.
Materials: Note Taking Sheet (English) // (Spanish) and Pre and Post Viewing Survey (English) // (Spanish)
SAY: We will watch a movie called Screenagers: Elementary School Age Edition. What do you think a film called “Screenagers” is about, just from its name? Raise your hand if you use an iPhone or iPad. If any, what games, apps, and websites do you use?
Today, we will consider how devices, such as phones, computers, and smartwatches, can be great tools for staying in touch and organized, and can even be used as a treat for things like games. We’ll also think about those same devices (phones, computers, and smartwatches), how we actually use them, and whether we use them too much.
Vocabulary: Digital Citizenship
SAY: Digital Citizenship means using technology and the internet responsibly. It's about being safe, kind, and following rules online, just like we do in our classroom community.
DO: Journal reflection OR Thumbs up/Thumbs down
Journaling: If your classroom has journals, students can record reflections on these prompts privately. Write the statements on the board (or project them), and ask students to reflect in their journals. Alternatively, students can consider these statements without written responses.
OR
SAY: Let's do a round of Thumbs up/Thumbs down to check in on our Digital Citizen behavior. For each example I give, thumbs up if the statement is true for you, thumbs down if the statement is false for you:
SAY: Now, we will complete a short survey about some screen-related activities. After the film, we will review the survey and take it again.
SAY: Students, you will want to take notes while watching, using the note-taking sheet.
Pay attention for:
Post Screening Discussion:
ASK:
If the students completed the survey before the screening, have them return to this and fill in any updated ratings following the screening and discussions.
Invite students to tell the class if they changed any of their ratings and why.
Activity 1
Activity 2
Activity 3
Activity 4
Activity 5
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Emphasis
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Standards met: AASL, CASEL aligned (See document: Standards SA)