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Our Online Worlds

GRADE LEVEL 2-3

< Curriculum

Introduction

Themes & Ideas

Online Identities

Online Safety

Technology

Social Media

Video Games

Mental Wellness

What Students Will Uncover

Students will consider how their online personas compare to who they are in person and how social media and video games can impact their physical and mental well-being.

Lesson Overview

Lesson Objectives

1)  Learn the importance of trust and responsibility

2)  Learn why staying focused on one task is better than switching between tasks.

3) Explore how technology can affect the way we communicate with people.

Lesson Materials:

Vocabulary

Background

This section is intended for the educator, providing them with information about the film, its themes and topics, as well as tips for how to lead students in an impactful discussion.

About The Film

The Film in Context

Lesson

Lesson Introduction

Today, we will consider what it means to be online. When you go online, are you yourself? Do you have an online persona that is different from who you are?

Before The Movie

Play The Film

Play Film Not available in preview

Lesson Activities

Activity 1

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Thumbs up/Thumbs down

Theme: Digital Citizenship

Materials: Online Sharing Drawing Page (English) // (Spanish)

Vocabulary: Digital Citizenship and Privacy

SAY: Digital Citizenship means using technology and the internet responsibly. It's about being safe, kind, and following rules online, just like we do in our community. 

Privacy: Imagine you have a special box where you keep your favorite things like toys and special gifts. You wouldn't want just anyone to come in and play with them without asking, right? Privacy is like that special box. It means keeping certain things, like your feelings, secrets, or personal information, safe and only sharing them with people you trust. 

Just like you wouldn’t want your toys to be touched without permission, you also want to make sure that your personal stuff is kept private and only shared when you choose.

SAY: When you go online, you need to have that box closed. You don’t want to put private things online. On the computer, or online, you need to keep information about you or your family private.  

DO: Thumbs up/Thumbs down

SAY: Let's play a quick game of thumbs up/thumbs down to make sure we know what is considered private information. For each example, give a thumbs up if it’s OK to share, and a thumbs down if it is private.  

  •      Your favorite ice cream flavor 
  •      Your mom's phone number 
  •      What you ate for dinner last night 
  •      Your birthday 
  •      Your home address 
  •      The planet you live on 
  •      Your best friend’s name 
  •      Your best friend's favorite movie 
  •      Your password 
  •      The city you live in 
  •      Your last name
  •      Your school 

DO: Online Sharing Drawing

Hand out the drawing page. 

SAY: Draw a picture of something you are okay sharing about yourself online.

Reflect: There is a difference between what you can share online and what you can share in person with trusted friends. Discuss their drawings.

Key Learning: This lesson teaches students about the importance of digital citizenship, focusing on responsibility and privacy. They learn to identify private information and practice safer online behavior.

Activity 2

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Rings of Community Chart

Theme: Digital Footprint

Materials: Rings of Community worksheet (English) // (Spanish)

Vocabulary: Digital Footprint

SAY: A digital footprint is the trail of information you leave behind when you use the internet. This trail includes the websites you visit, the messages you send, and the photos you share. What you post stays on the internet where others can see it.

Explore

ASK: What is the difference between talking with someone on digital technology like a phone or computer and in person? 

DO: Rings of Community worksheet

SAY: 

  • The center ring is where you live, 
  • The next ring is school, 
  • The next ring is your wider community where you spend time (sports, place of worship, after-school activities), 
  • Outside of the rings represents online.

Write in the rings, names of people in your home, school and wider community, and then people in your online world.

Reflect: How many people do you know? Do they all know everything about you? Do they need to?

Key Learning: Your actions online leave traces, like footprints in the sand. Others, like guardians/parents, teachers, and friends, can see these footprints; They are permanent and never wash away. We can leave only good digital footprints by being careful, friendly, and kind with our words and actions online!

Activity 3

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Spell and Add and Clap

(Multi-tasking quick activity: This is short and to the point, a fun challenge for students that is a level up from rubbing your tummy and patting your head.)

Theme: Multitasking

Materials: A series of simple math problems, or a list of spelling words.

Vocabulary: Multitasking

SAY: Multitasking is doing more than one thing at a time without stopping one activity to do the other.

Explore

SAY: Adults often check their phones for messages and texts, take a phone call, or look something up. They usually do this while they are doing something else. This is called multitasking. 

Sometimes you even try to do two things at once - like eating and watching TV or talking to a friend while coloring. It’s like being a clown in a circus, juggling balls while riding a horse. Doing two things at once is hard and not quicker or more efficient.

DO: Multitasking activity

SAY: 

  • We will start by practicing clapping. 
  • Clap your hands in a steady rhythm. 
  • Once you have the rhythm down, here is the second task. 
  • Solve these math problems while continuing to clap! (e.g., 2 + 3, 5 + 7)
  • Challenge Round: We can make it more challenging by spelling words aloud while clapping or clapping faster. 

Reflection: 

ASK: How did it feel to clap and count or spell at the same time? Multitasking makes both tasks more challenging because attention flips between tasks. 

Trying to do homework while also playing an online game will challenge you the same way - you won't do either thing as well as you can, and everything will take longer!

Activity 4

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Activity 5

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Lesson Conclusion

Further Reading

For Educators

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For Students

Frameworks

Standards met: AASL, CASEL aligned (See document: Standards SA)

Related Movie
Screenagers: Elementary School Age Edition (Classroom Version)

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