Technology
School
School Rules
Relationships
Smartphones
Through a range of activities, students will consider how technology has impacted their school environment and their learning.
1) Learn the importance of trust and responsibility.
2) Understand the research on how technology impacts their attention span and brain development
3) Learn the importance of respecting different opinions and listening to others.
Lesson Materials:
This section is intended for the educator, providing them with information about the film, its themes and topics, as well as tips for how to lead students in an impactful discussion.
SAY: Today, we will consider what technology we have and use at school. Look around the classroom. How many screens, computers, or phones do you see? I’ll mark each with a sticky note as you say them. What technology do we use at school? (For example, computers for reading and testing…)
Here is a think-pair-share activity:
(Probe with questions like: how would teaching be different with no tech? Would there be challenges if we had no tech in school? What else would be different?)
Now, we will SHARE insights with the whole class, and I can write some important points on the board for the class to consider.
Activity 1
Theme: Tech is all around us
Materials: A talking stick or equivalent object to help children take turns speaking, and a list of statements.
Vocabulary: Empathy
SAY: Empathy is the ability to understand and share in the feelings of others.
Explore: Ask students to look around the classroom.
ASK: How many screens and pieces of technology do you see? What technology do we use at school? How do computers, projectors, and screens change how you learn?
Here are some statements to use, but may want to change or add ones that are more relevant to your students:
DO: Four Corners/Two sides
SAY: I will make a statement, and you will go to one side of the room or the other, depending on if you agree or disagree with that statement. Once on each side of the room, you will have a turn to state or defend your opinions.
SAY: Let’s demonstrate - I’ll say, “Computers are better than books.” Think about your opinion of the statement, “Computers are better than books.” Do you agree or disagree? If you agree, you’ll go to this side of the room, and if you don’t agree (meaning that you think books are better than computers), then go to this side of the room.
Allow students to move to their choice of sides.
SAY: I will now ask you to tell me why you think what you think. I am not a judge, and there is no winner. When you have the talking object, you may express your opinion and state a reason for it. Then, pass the object to someone on the other side.
After each “opinion session” has calmed, students mingle in the middle of the room. Gather their attention, then repeat the game with a new statement, having them move to one side or the other again.
Reflect:
ASK: Do you have any new opinions about how we use technology in school?
Consider creating a Pros and Cons List for how technology impacts schools as a class.
Key Learning: The importance of respecting different opinions and listening to others.
Activity 2
Theme: Screens at School
Materials: Drawing Page (English) // (Spanish)
Vocabulary: 1:1 Program
SAY: A 1:1 Program is when a school or district provides every student with a computer or tablet.
ASK: Do we have that here? Is that helpful for your learning?
SAY: If the things you do and watch on screen inspire you to be creative, curious, and kind, then yes, screen activities are helping grow your brain. And, yes, they should be in your Dream School. Not everyone agrees on using screens for learning all the time.
Explore:
ASK: Look around our classroom. Are there more or less screens in our classroom than you thought there would be? How do we use computers or tablets in class?
DO: We will draw our Dream School.
Hand out Drawing pages. Would there be screens in your Dream School? What else would be in your Dream School?
Reflect: In your dream school, did you include screens? Why or why not?
Key Learning: Understand how screens can be helpful tools for learning and creativity. Reflect on the impact of technology in the classroom and envision its role in an ideal learning environment.
Activity 3
Activity 4
Activity 5
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Standards met: AASL, CASEL aligned (See document: Standards SA)