The Screenagers Project Logo

=

Technology and You

GRADE LEVEL 2-3

< Curriculum

Introduction

Themes & Ideas

Technology

Video Games

Social Media

Smartphones

School Rules

Balance

What Students Will Uncover

Students reflect on their use of technology, becoming aware of the negative and positive impacts of technology in their lives.

Lesson Overview

Lesson Objectives

1) Students will learn that multitasking is a myth.

2) Students will learn self-control is like a muscle; the more we use it, the stronger it grows.

Lesson Materials:

  • The lesson plan below or if you prefer to print it out: Download PDF (English)

Vocabulary

Background

This section is intended for the educator, providing them with information about the film, its themes and topics, as well as tips for how to lead students in an impactful discussion.

About The Film

The Film in Context

Lesson

Lesson Introduction

SAY: Almost everyone uses some form of technology – a phone, a smartwatch, an iPad, a computer, a laptop. We all do different things on devices, from connecting with friends to playing games to serious work. Today, we will check to see if our use of technology is balanced with our other activities, like playing outside and doing other activities with friends. 

ASK: With a show of hands, who sometimes uses a device like a computer, phone, or tablet? Turn and tell your neighbor, what do you do on the device?

Before The Movie

Play The Film

Play Film Not available in preview

Lesson Activities

Activity 1

plus symbol

Storytime Drawing Distraction

Theme: Multitasking

Materials: Drawing Page

Vocabulary: Multitasking

SAY: Multitasking means trying to do two or more things at the same time. Our brains can’t do that, so instead, they switch quickly between tasks rather than doing them both at once. For example, if you're doing your homework and also trying to watch TV, your brain switches back and forth between the two activities very quickly! 

Materials: A suitable storybook, paper, crayons, and markers. 

Drawing topics: Playground, elephant, bedroom, iPhone, shoe, banana and apple

Explore: 

SAY: Have you ever tried to do two things at once? Or, see a parent watch TV while answering the phone? Have you ever played a video game while doing homework!?

That is called multitasking.

DO: Storytime Drawing Distraction

Explain to the students that they will be listening to a story while also creating a drawing on a completely different topic. Give each student the drawing page and drawing materials.

SAY: You will draw a picture of a topic I say. (Such as ‘draw your favorite animal’ or ‘create a picture of your dream playground.’) At the same time, you will listen carefully to the story I read.

Begin reading the story aloud to the class. After the story is finished, discuss both the story and the students' drawings.

Reflect:  

ASK: What do you remember about the story? Could you listen, get details of the story, and draw at the same time? Were you able to concentrate on two tasks at the same time?

Key Learning: People might feel like they are getting more and more done by doing a few things at a time, but in truth, they are just taking longer to do each task as they switch back and forth between the two tasks. Your brain can only do one thing at a time.

Activity 2

plus symbol

Thumbs up/Thumbs down

Theme: Self-Control

NOTE: You may have already done this activity in the pre-screening or post-screening discussion. If so, there is no need to repeat it here.

Vocabulary: Self-control

SAY: Self-control is the ability to control how we show our emotions and what we do when our feelings are strong. Imagine losing a game. You have strong feelings, but need to be a good sport - you are already thinking like someone learning self control! We can learn strategies for self-control; it takes time and practice, like learning a sport or how to dance ballet or play an instrument.

Explore: 

SAY: We will do a Thumbs up/Thumbs down round. Let’s think about our choices when we go online 

DO: Thumbs Up/Thumbs Down

SAY: For each example I give thumbs up if the statement is true for you, thumbs down if the statement is false for you:

  • Are there any devices or apps that you are restricted from using?
  • Do you have a set time limit on devices?
  • Do you ever click on links that you don’t know?
  • Do you play video games?
  • Do you know someone who gets upset when they don’t have their phone or smartwatch?
  • Has anyone you don’t know tried to join a game you were playing?
  • If yes, did you tell a trusted adult?
  • Has anyone you don’t know messaged you in an app or a game?
  • If yes, did you tell a trusted adult?
  • Do you talk with family members who are far away using video chat? 
  • Do you go on your device when you are in bed for sleep time?

Reflect

ASK: Can you think of a time when you used self-control in school?

Now, turn and talk to your neighbor about these questions (pose them one at a time):

  1. How can self-control help you when using technology?
  2. Why is it important to stop and think before clicking on links or playing games for a long time?
  3. How can you use self-control to balance screen time and other activities?

Key Learning: Self-control is like a muscle; the more we use it, the stronger it will grow.

Activity 3

plus symbol

Red Light, Green Light with a Twist

Theme: Self-Control

Materials: Red and green construction paper or cardstock (to make stop-and-go signs) or simply pieces of paper or cardstock that say “go” and “stop.” A list of simple actions (e.g., jumping, clapping, hopping on one foot).

Vocabulary: Self-Control

SAY: Self-control is the ability to control how we show our emotions and what we do when our feelings are strong. Imagine losing a game. You have strong feelings, but need to be a good sport - you are already thinking like someone learning self control! 

Explore

ASK: Why is it important to have self-control in our daily lives?

DO: Explain to the students that self-control means stopping and starting your actions based on instructions or cues. Self-control will help you win the game!

Demonstration: 

  • Choose a simple action, like clapping hands. Show the class how to start clapping when you show the green sign and immediately stop when you show the red sign.
  • Practice this a few times.
  • Students will stand in a circle or line with enough space between them to move around. Start with simple actions like jumping and hopping. 
  • Show the green sign and call out an action (e.g., "Hop on one foot!"). Students start the action. 
  • Show the red sign to make them stop. 
  • Gradually increase the complexity by mixing different actions and speeding up the transitions between the red and green signs.

Reflect: 

ASK: Was stopping when you saw the red sign? Easy or hard? How did you feel when you had to wait to start again?

Key Learning: Self-control is like a muscle; the more we use it, the stronger it will grow.

Activity 4

plus symbol

Activity 5

plus symbol

Lesson Conclusion

Further Reading

For Educators

Heading 1

Heading 2

Heading 3

Heading 4

Heading 5
Heading 6

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur.

Block quote

Ordered list

  1. Item 1
  2. Item 2
  3. Item 3

Unordered list

  • Item A
  • Item B
  • Item C

Text link

Bold text

Emphasis

Superscript

Subscript

For Students

Frameworks

Standards met: AASL, CASEL aligned (See document: Standards SA)

Related Movie
Screenagers: Elementary School Age Edition (Classroom Version)

Download Lesson

PDF Download